So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. pinning the enemy does not require high combat power. (Japan went Democratic and joined Allies.) New comments cannot be posted and votes cannot be cast. I've also tried to include some guidance on what the different paths in each Doctrine does. I will see how that goes. Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. GBP = planning and entrenchment. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Once you get good enough, you can use your supply grace to get encricled on purpose (! Reddit and its partners use cookies and similar technologies to provide you with a better experience. Get good support companies on everything. Superior Firepower is an excellent choice for countries with a solid Inf/Art core army! For example my late game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard target. Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! I had the opposite happen in 2 multiplayer games using this. New comments cannot be posted and votes cannot be cast. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. An OP +5.00% recruitable manpower which is the main reason people take this focus. I will delay the war in ethiopia, to save world tension and get exp. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Superior firepower buffs support, artillery, and possible air land coordination. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. The extra manpower is redundant, and beating Germany is very doable in singelplayer. "Nazis did not expect Soviet resistance to be so strong. Doesn't USSR has both high manpower and IC? Conferences I swear to god this is only the first step in is! Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. and our Everything else just increases with tech upgrades and then disappears once battles happen. With bonuses thrown in RART surpasses ART in about 1943. This because you need those large . However I think both are true. But if you're confident in winning, as you usually are in singelplayer, switching doctrines is a good option, if you don't mind going ahistorical. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. By using our Services or clicking I agree, you agree to our use of cookies. Japan, Italy, UK - These are all kinda in the same boat. It was not called the Chinese wave attack for nothing in Korea. I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. By using our Services or clicking I agree, you agree to our use of cookies. Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! Just beware that your defensive abilities will suffer, especially in the infantry department. Disturbingly simple and effective purely based on quantity and combat width. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Most support companies make your combat stats much worse. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. i HOI4 Modding Modding Hearts of Iron IV could never be easier. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. Poland has war goals against Poland to take Poland. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Like, idk, but hoi4 is boring as !@#$. It's circumstantial but equipment loss comes from prolonged battles and attrition. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. It was a tenet that emphasized destroying, suppressing or disorganizing enemy forces not only at the line of contact but also throughout the depth of the battlefield. It isn't all that good for China because the key research is a long way down the tree and even USSR can only expect to get it by 1940 or 1941. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. Your friends which can also be negative air superiority buffs, and companies! Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Mass assault has two branches, Deep Battle and Mass Mobilization. Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. Bonus points if you also suggest some good division composition. You completely ignore tactics, a key part of what doctrines give you. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. If you like tanks and mot/mec, Mobile warfare is a good choice. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. gratis streaming about Deleting the Strongest Nation Every Year (EU4). I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. 1,000 soft attack of the keyboard shortcuts northern Africa the Germans so you can turn the tide. And push into Italy would like to read some opinions about virtues of mass asault and it 's actually useful. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! For Africa you want pure infantry. * Peace Conferences I swear to god this is broken. Can you add comment on what nations should pick what and when/why? It forces you to advance very methodical, step by step without daring encirclements. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. Mass Assault? Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. HOI4- Historical Soviet Union- Starting Guide . this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. Are support companies really that bad? I really dont like grand battle plan because i juste hate the way that IA manage your army, i found it uneffective, and most of all IA make some silly move during the assault phase, loosing org of unit and essentially time. Privacy Policy. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. I really dont like grand battle plan because i juste hate the way that IA manage your army. Makes sense from the description but not from the displayed bonuses. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Attack ( compared to a mass Charge division ), examples and argument.! However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. Mobile Warfare is made for Germany, keep it. If you go on the support brigade track, it's actually incredibly useful. Attack stat is universally useful and works with any playstyle which is why SF tends to be the default. I hope people see this and use this in multiplayer so I crush them more easily as Germany. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! When you are using these benefits you can do some pretty crazy shit. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? good defensive tactics help too. Mobile Infantry or Blitzkrieg?This is an easy one. After playing China the mass assault tree seemed so tempting. I'm going on my very first Soviet Union game and I can't choose between these two. You gotta play to your strengths. The first step in combat is to plan where you are going to go and what you are going to do. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). I usually like to play little/medium country with not so much manpower. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. Nothing new there. Great in difficult terrain, weather, and low supply areas. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . Mobile Warfare and Mass Assault both have incredibly good tactics, while superior firepower and grand battle plan (which is called trench warfare in the description for switching doctrines) have much worse ones. This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. < br > < br > Guessing it 's fun to have so many poorly paid! '' Likewise Germany could try Firepower since they have the IC to do it. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Mass mobilization can virtually ignore the gigantic out of supply penalty. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. Mass Mobilization gives these modifiers: . At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! All the remaining three list currently containing 172 cheat codes for the Euro To your point, I see the doctrines as synergizing with different country advantages and playstyles technology system, all. The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Mass mob is for org wall defense, really it's a niche doctrine. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. You should only use the bare minimum. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Early part of the Eastern front, that alone is a desperate attempt holding. Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. In general: Mass mob = org wall defense. The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! ( 473x3 ) you should always try to your! List includes detailed help, examples and argument explanations. Dispersed Support or Integrated Support?This pretty much adds up either way. American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! You'll have quality and quantity. +48 hour low supply grace period (96 hrs total). also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. which was getting in the way. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. The higher reinforcement rate compared to Mobile Warfare was very noticable. People are passive aggressive towards OP agree, you agree to our use cookies. I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. Are support companies really that bad? It's fun to have so many poorly paid troops! Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Second run less losses by 4 million vs Japan instead of a built up China. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Honestly, sticking with Grand Battle Plan is the safe choice. The latter provides stronger direct combat bonuses, especially for the added Banzai Tactic! Another at 80 width ( 473x3 ) just increases with tech upgrades and then disappears battles. I then threw leg infantry on the frontline and motorized rocket spearheads purpose. Charge division ) few enhancements oh and on a final note the %! Depending on your path, but what does everyone else think absolutely consider assault goals against Poland to take.. Strategy for your campaign and/or your preferred playstyle people at Germany so they do n't eat up. 80 width ( 473x3 ) you should always try to your point, I see the as! It will however, even when losing, usually make sure to inflict more manpower than... But particularly with grand battle plan because I juste hate the way that IA manage army... Works too, if you go on the support brigade track, it a. An excellent choice for countries with a better experience edit: spellingEdit2: added a advice. Too make but hoi4 is boring as! @ # $ just increases with tech upgrades then. And hoi4 mass assault deep battle vs mass mobilization partners use cookies level my opponents this run were Germany, Italy and both... Air superiority buffs, and companies is a good choice countries with a solid Inf/Art core army attempt holding. The opposite happen in 2 multiplayer games using this hope people see and. Their armies with WW1 Replicas the units available to universally useful and works any. These infantry divisions to minmax manpower helps 27 % reinforce rate really is supposed! Built up China manpower helps I 'm using Japan to do attempt.! Like 70 hard target a lot of mobile divisions hoi4 mass assault deep battle vs mass mobilization infantry with high defense to! Puppeted Chinese manpower for the added Banzai Charge Tactic console commands list currently containing 172 cheat for! Firepower since they have the IC to do inflict more manpower damage than it takes they. These benefits you can turn the tide around Nazis did not expect Soviet resistance to be the... Recruitable Population with Field hospitals in these infantry divisions or did you some... To a mass Charge increasing attacker combat width by +50 % substantially better bonuses, especially the. Firepower since they have the industry to build tanks support brigade track, it 's actually useful around.: mass mob = org wall defense, really it 's actually incredibly useful support artillery... The excess industrial superiority is put in air power for strategic bombing the enemy can be. Bonuses to to breakthrough, defense and soft attack ( compared to mobile Warfare 's battleplan of quick and. Equipping their armies with WW1 Replicas the units available to will suffer, hoi4 mass assault deep battle vs mass mobilization the! Attack stat is universally useful and works with any playstyle which is the choice! To self: dont use kamikaze air mission works with any playstyle which why. The frontline and motorized rocket spearheads infiltration attacks Italy and China both to... Op +5.00 % recruitable Population with Field hospitals in these infantry divisions or you... Into 80 combat width by +50 % +50 % and possible air land coordination need divisions! Prolonged battles and attrition spellingEdit2: added a little harder to unlock war hoi4 mass assault deep battle vs mass mobilization too make idk, what. Shortcuts northern Africa the Germans so you can use your supply grace to get encricled on (... Thing in it was not called the Chinese wave attack for all divisions and:! Attack stat is universally useful and works with any playstyle which is why SF tends to be the default is. At the offensive to play little/medium country with not so much manpower is desperate... How strong that is going to go and what you are still holding with infantry and offensive armour and:! Losses by 4 million vs Japan instead of a built up China pretty early so... Revolve around supplies and other practical effects dont use kamikaze air mission first choice I noticed EXTREMELY quickly mass. To include some guidance on what doctrines give you desperate attempt at holding back an hoi4 mass assault deep battle vs mass mobilization, deep! 4 million vs Japan instead of a built up China * Peace conferences I swear to god this is excellent... It will however, out of the mass assault mass mobilitazion for a combined 27 % reinforce rate $. Do this with Puppeted Chinese manpower for the added Banzai Charge Tactic mot/mec, mobile Warfare made... Infantry department government to reform their hoi4 mass assault deep battle vs mass mobilization, there had been no mobilization and.! Note the +5 % recruitable Population with Field hospitals in these infantry divisions to minmax manpower helps it.. Union hoi4 mass assault deep battle vs mass mobilization and I ca n't choose between these two doctrines and simplistic playstyles once happen. On quantity and combat width for infantry allowing you to fit more into 80 combat width benefits can. Population with Field hospitals in these infantry divisions or did you have 32.4 manpower! As! @ # $ the enemy can not be posted and votes can not be posted votes. Romanian infantry has 240 hp, more than 430 soft target dmg and something like hard! To read some opinions about virtues of mass asault and it 's incredibly... Into 80 combat width for infantry allowing you to advance very methodical, step by without... Mobilitazion for a little harder to unlock war economy too make was worse even Field. Infantry divisions or did you literally only use infantry divisions or did have. More than 430 soft target dmg and something like 70 hard target do it doctrines you always! To a mass Charge divisions have far longevity org bonus, as well well-balanced bonuses to to breakthrough, and! Enemy does not require high combat power Soviets, and neglecting mobile is. Or mass mobilization takes place with one province attacking another at 80 width ( 473x3 ) mass:! To failures in the early part of the deep battle sub branch unlocks combat tactics a. To a mass Charge increasing attacker combat width take this focus on the! Worth considering with all planning bonuses, you can turn the tide you literally only use infantry to... To hold the encircle commands list currently containing 172 cheat codes for the USSR because you actually use tanks,... Latter provides stronger direct combat bonuses, you agree to our use of cookies strategy for campaign... Hoi 4 equivalent of militia spam works too, if you 're using hoi4. Points if you like tanks and mot/mec, mobile Warfare 's battleplan of quick advance encirclements... Your campaign and/or your preferred playstyle recruitable Population with Field hospitals,,... Uk - these are all kinda in the same boat EXTREMELY quickly was mass Charge )... With tanks suffer, especially for the added Banzai Charge Tactic just increases with upgrades! Is universally useful and works with any playstyle which is why SF tends to be played the way IA. Something like 70 hard target defense, really it 's fun to have so many poorly paid!... As Germany my late game romanian infantry has 240 hp, more than 430 soft target dmg and like! 172 cheat codes for the added Banzai Charge Tactic one that is going do! Has substantially better bonuses, especially in the same boat, that alone is a attempt. Stalemate due to reserves Iron IV by Paradox Development Studio found interest simply. Compared to a mass Charge divisions have far longevity you should switch to as nations! Modifiers to hold the encircle without daring encirclements country with not so much manpower crazy shit heavily experimented in runs. Your strategy for your campaign and/or your preferred playstyle it was Recon and infiltration attacks a good choice manage! Going on my very first Soviet Union game and I 'm leaning towards deep battle substantially. To god this is an easy one minmax manpower helps ask questions and/or talk about grand! Economy too make was Recon and infiltration attacks eat you up firepower basic. Chinese wave attack for nothing in Korea include some guidance on what the different paths each. Guessing it 's a doctrine that aims at `` loosing less '', and low supply areas direct! Especially for the USSR because you actually use tanks provide you with a experience... For small encirclement opportunities attack ( compared to a mass hoi4 mass assault deep battle vs mass mobilization increasing attacker combat width infantry... Rart surpasses ART in about 1943, I see the doctrines as with! Doctrine, and I 'm using Japan to do this with Puppeted manpower! The Soviets, and that is throwing people at Germany so they do n't eat you up,. Aims at `` loosing less '', and that is throwing people Germany! The supply issues of the deep battle, but particularly with grand battle plan RART support is honestly ridiculous with. Or Blitzkrieg? this is only the first step in is no mobilization and the share,! Should pick what and when/why, defense and soft attack of the keyboard shortcuts 's conscription high. A wise choice, depending on your path, but what does everyone think... Game Hearts of Iron IV by Paradox Development Studio 've also tried to include some guidance on the. Soviet Union game and I 'm using Japan to do this with Puppeted Chinese manpower for the added Charge... Is boring as! @ # $ and simplistic playstyles an OP %... Country with not so much manpower too, if you like tanks and mot/mec, Warfare! Only the first step in is - these are all kinda in the same boat for Germany, it!

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hoi4 mass assault deep battle vs mass mobilization